Have you ever stopped and thought about the logic of some video games?
Putting aside the 3d shooter logic best explained by Red vs Blue
and some of the older games, where all the units die because you jump on them (Mario's ultimate enemy would be 8 land mines in a row)
But look at Megaman. You gotta kill thousands of robots to go get Dr. Wiley, who's lost every freaking battle since the series began. You think, maybe, this Doctor might wise up and go mess up megaman while he was still acquiring his leaf shield, instead of afterwards.
Ah, but we love our simple puzzles, don't we?
We love to feel clever. "Guh huh, I shotted da red ting and it blewed up! I fuggered it out all byes myself!"
But even today, people love simple puzzles. The truly masterful game designer will give you hard puzzles, and be absolutely bewildered as to why people simply go online, get the walktrhough's so that they can say they've beat this hard game.
Shoot them right there, and they die. Cool, got it. But god forbid you have to think a sec.
Hm. Bitter today.
How could you best encourage a blogger to blog?
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